[NEC_Avenue] Interesting article relating the DC and TG
I snipped this from Bit Age Times (http://tomheroes.com/bit_age_13.htm) I found it interesting, perhaps somebody else might as well. -Pedrum As I look at the Sega Dreamcast and its exit from the industry, I cannot help but think of a similar system that suffered a similar fate. The more I looked at the two, the more similar their situations were. This system is the Turbo Grafx. While there are some noticeable differences, namely that the Turbo Grafx was a big hit in Japan, where the Dreamcast was a bust in Japan. But look at the similarities and see if you can see them. First off, both systems are favorites of hardcore gamers, the people who own multiple systems and lots of games. The Turbo offered some great games like Splatterhouse, Devil's Crush, Bonk's Adventure and Military Madness. Many of the games were great games, but never caught on with the general public. The Dreamcast also has lots of innovative games and great playing ones that are also overlooked. Games like Shenmue, Jet Grind Radio and Virtua Tennis are great games that had less than stellar sales. One big problem that the Turbo Grafx had was that it was considered underpowered upon arrival. While it boasted a 16 bit processor, it really was two 8 bit processors, where the Sega Genesis and later the Super Nintendo actually had 16 bit processors. While it was quite capable of producing great games, the press was not quite so kind to it. The Dreamcast suffered a similar fate. While it also was more than capable of producing great looking and playing games, the Playstation 2's potential was more than it could compete with. Plus, with DVD becoming the media of choice for next generation systems, the Dreamcast shipped with a souped up CD Rom drive, the Gigadrive. One of the biggest problems that both systems had was they were unable to unseat the reigning champion of the time. In the Turbo Grafx's case, it was the 8-Bit Nintendo. While the Turbo offered better graphics, better sound and bigger games, people still bought the Nintendo over it. With the Nintendo's immense library and all the big franchises aboard, it was the system of choice. The Dreamcast also was plagued by a seemingly invincible system, this time the Playstation. With 70 million systems sold and possibly the largest game library of all time, the Playstation offered so much to gamers, especially the casual ones. It was cheaper and more readily available. No matter how much better the Dreamcast's games were, it could not win out against the Playstation, which continued to outsell it. Another similarity between the two systems was they both paved the way for a major innovation in the video game market. The Turbo Grafx was the first home console with a CD Rom player, something that was a big deal at the time. For the first time, you could put animation, real music and actual footage in a game. Games like Dragon's Lair were suddenly a real possibility. The Dreamcast was the first system that offered a built in modem and a real network, designed strictly for game playing. Online gameplay, something that was reserved just for computers was now available on a home console. In both cases, the innovation will see greater acceptance and usage on other systems. Here are two different systems. They came out in different eras and competed with different systems for market share, but they both suffered a similar fate. As time goes by, I really think the Sega Dreamcast will become much like the Turbo Grafx in the eyes of hard core gamers and collectors of video games. It will be considered a great system that died a premature death. It will remain in demand among gamers and will retain more of its value than other systems of the era. So you may want to pick up a system and some games before the system totally vanishes and it becomes a sought after collectible. Addendum - People always want to know what games will be the valuable ones. While I am far from a fortune teller, there are a few games on the Dreamcast that have the potential to be highly sought after games. Here are a few that I think will be in demand and why (Please remember this is just a person's opinion. I am not liable if you decide to sink little Jimmy's college fund into these games and they become worthless. Video games are not a good investment.): Bangai-Oh-The game is made by Treasure, one of the most collected and coveted of the software companies. Can you say Radiant Silvergun? While this will probably not become that much in demand, it has potential. Typing of the Dead-Due to its quirky nature and similarities to House of the Dead, many people passed on this gem. Too bad as the gameplay is great and fun and there is so much to the game. Plus, can you think of a better way to learn to type? Illbleed-This is a love it or hate it kind of game. But it is also a game that is so unique and so different that it could become a cult classic. This especially bodes well with the genre it is in. Plus, with some of the negative feedback, especially from the magazines, the game is in very short supply. Record of Lodoss War-RPGs are always in demand and this game is probably the hardest to find of all the Dreamcast RPGs. It doesn't hurt that the gameplay is great and the game is deep and alot of fun to play! Add in that it is based on an anime series and you have a lot of potential. Skies of Arcadia-The best RPG made for the Dreamcast also came out when the Playstation 2 was hot and the sales of this game were far from stellar. Too bad as the game is incredible! NEC Avenue does not support the selling or trading of CD-R's! NEC Avenue is a Yahoo! Group of NEC Home Electronics enthusiasts. 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