Paul is right. They probably translated the game over from the PC and
they couldn't make the scrolling look good without completely
reworking the engine, and that probably would have been a bit too
much to ask. I don't necessarily think they did do a half-assed job
of making Ys 3. Maybe they really did try their best. And at the time
it was made, 4-directional paralax on the PCE was basically unheard
of.
>I do remember a few places where the scrolling was smooth and I
>always wondered why the programmers didn't take time to do every
>area that way.
If you pay attention, you'll notice that these parts have very simple
backgrounds with few colors, and only 2-directional scrolling, not
four. So, they were able to at least do this, but apparently not with
the full 4-directional scrolling and backgrounds.
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