> Well, Turbografx and Turbo Duo's initial retail price was rather
> expensive. Like $400 for Turbo Express. Very few could afford that so
> they went for cheaper systems like NES, SNES, and Genesis. by the time
> the retail price was down to affordable level, there were too much
> competition and not much goodies to lure players to Turbo platform.
I don't know which marketing genius decided the TurboGrafx should be bigger.
That really negated the PC Engine's biggest advantage and uniqueness.
The TurboExpress wasn't that expensive, although the decision to hike the
price to $299 from the original $249 price certainly didn't help.
Software support makes or breaks a system. Many of the really good PC Engine
were ports of Sega arcade games or produced by companies which are also
Nintendo licensees. Until 1991 or so, Nintendo locked third-party developers
into exclusive contracts, so if a game were released on the NES, it could
not be released on another system. Why risk a sure thing (releasing NES
software) and gamble on an unproven system?
--
John Chennavasin | This article contains material which may inform and
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