Programming for the PCE

From Tim Brown <xxxxxx@gvfx.com>
Date
After seeing a game that looked a bit like Doom ( 3D corridors in the game
) I thought, hey I know there is a assembly language compiler for magic
engine and I can easily convert the doom linux source code to dos. So why
can't I just port it over to assembly language. Well it ended there when I
sadly realised that I don't know anything about assembly language.

 Now I know there was both a basic and assembly dev software for the PCE,
does anyone have the translated docs for this?

 I read on the list that there was a HU card published by someone and that
this is in theory possible. And burning a CD is alot easier. So what I had
in mind was to make the engine and system software on the HU card and then
by using a pre-defined directory and data structure, allow not only the
original but user made levels to be accessed on CD. 

 This would mean that the game would never be a closed system. As long as
some one had a cdrom recorder and the info to make a Super CDROM, the
expandability would be endless. 

 Now I am unsure of the HU card process, but the engine could be upgraded
by using a flash rom in the HU card. If I am way off, then please tell me so.

 I have read the info on the turbo list and have understood all I can with
this little brain of mine. If anyone could provide me with more insight
into the questions I have asked it would be greatly appreciated.
************************************************************
Tim Brown

Gajdecki Visual Effects