>>I'd really be interested in knowing how games like ninja spirit and GOT
did their parallax scrolling too, didn't the tg16 only have 1 background
layer and 1 sprite
layer? Are they using sprites for those parallax background's, or can you
animate the background layer? How'd they do that?<<
Yeah. That seems to make sense. Maybe it only LOOKS like two layers, but
in reality it's just some insanely clever background tile-swapping. If you
take really small steps in the game, you can see that both layers alternate
between scrolling togehter and independently. Looks like the program waits
for a 'two-pixel bias' before swapping to the other tile. (Sorry for the
clumsy terminology, I'm an auto tech, not a programmer!)
Perhaps a lack of patience on the part of programmers would explain why it
was done so infrequently.
The Ys games do the same alternating swappy thingy but it's at a much higher
offset. It's so bad that it looks like there's an earthquake going on in
the background everytime you move. Oh yeah, so does Ninja Gaiden.
Earnest
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