Re: Ninja Spirit--how did they do that?

From Eagan <xxxxxx@thegrid.net>
Date
> This was one of the few graphically deep sidescrollers.  I can think of
> Dracula X and parts of Shubibinman 3, but I think those are the only
others
> I've seen.  Maybe a little bit in Exile.  Okay, now I remember Ys III's
crap
> scrolling.  Man, that was choppy.  Any other shining examples?  I'd love
to
> try them.

What really gets me about Ys 3 is why the parallax in the caves on top of
the mountains is so nice, when the town etc. sucks so bad? I'd really be
interested in knowing how games like ninja spirit and GOT did their parallax
scrolling too, didn't the tg16 only have 1 background layer and 1 sprite
layer? Are they using sprites for those parallax background's, or can you
animate the background layer? How'd they do that?

Thanks!

-Eagan