Finally, Dracula X

From <xxxxxx@aol.com>
Date
I finally got to borrow a version of Dracula X, so I rushed home to try 
the game out for the first time.  This e-mail is really for all of you out 
there that haven't played the game, not necessarily for those of you that 
have...

    Really what surprised me at first about Dracula X was it's similarity 
with Symphony of the Night in the beginning and largely throughout.  Now I'm 
not referring to the opening cinema, but for example the background music is 
a similar classic/gothic ocapella.  I was also surprised to see that it ranks 
just how much of the game that you've opened up on one of three saved 
accounts.  With the money that you get, you can buy new options and items it 
would appear.

    As for the opening cinema, it was pretty much the classic slide show of 
old Turbo games.  It was nice to see much of the cinematic done in some full 
screen.  What did surprise me about the game was that the opening narrator 
speaks in German with Japanese subtitles, which was especially cool for me 
since I understand that language.

    What surprises I found in just the opening of the game were nothing 
compared to what lay ahead when I actually popped the game in.  First and 
foremost, this game isn't even CLOSE to the SNES version.  Having owned that 
version and beaten much of it, I was shocked at the differences in the 
versions.  For example, the SNES version has you starting out in a burning 
town where you basically jump from one ledge to another and run away from 
some boss that eventually falls in a pit you hopefully make it over.  The 
Turbo version doesn't even start there.  No, first you're on a coach attached 
to two well animated horses.  You hear the rain beating down, you hear the 
horse as they run at full steam to your destination...  Suddenly an eerie 
image of some ghoul appears far in the background out pacing you.

    Death appears before you and challenges you while you are riding on the 
coach at full speed.  Then you get into the village, but the village is 
really nothing like the SNES version.  If anything, the game looks extremely 
similar to CastleVania 2: Simon's Quest where the town is largely vertical.  
Skeletons burst out of the windows in the background, courtyards in the city 
look extremely deep with what appears to be multiple layers of parallax.  And 
then the boss and mid-bosses... The people that made the SNES version of 
Dracula X must have hung their heads in shame to see how poorly their version 
stacked up!

    Later you begin battling through the outer wall of Dracula's castle and 
enter the main hall way, very similar to SotN again (and somewhat like the 
SNES version).  You don't have time to look around for too long as soon a 
huge impenetrable boss begins charging you ala the SNES version.  It's almost 
as if the SNES developers knew they could only fit in a small segment of the 
game, so they compressed it as best they could.  From there... Well, this 
e-mail is already getting too long.  =)

    Other observations?  Well, the music is not SotN caliber, but I can see 
why for the time it was regarded as one of the finest out there.  A lot of 
the music you find in this game were improved upon in SotN, so that 
contributes a lot of course to SotN's outstanding score.  I was also 
surprised by the multiple paths in the game.  Then the game's difficulty 
level... Remember how I said I beat the SNES version?  This game has got to 
be at least twice as hard.

    Finally, I've knocked on the SNES version a bit here, but to it's defense 
the graphics in that version can be better than this game.  Now let me 
explain before I get a bunch of rebuttals from some of you that played this 
game and are reading this long e-mail.  There are things in the SNES version 
like Mode 7 fire effects that are not in the Turbo version.  To the 
developers credit, they did make a few graphical enhancements that 
accommodate the SNES hardware.  Secondly, the SNES actually seems to have 
more vibrant colors in parts... I don't believe I've ever said that about any 
port from a Turbo.  Now the game does not have the parallax and the number of 
animations found in the Turbo, but some of what the SNES version does is 
quite good.

    So is the game worth $175 on Ebay?  No, I'm not that much of a game freak 
to shell out that kind of money for a game, but I doubt most people that pay 
that kind of money for the game are looking to play it rather than just 
collect it.  Gamers should, however, try to play this game if they have the 
chance.  It still stacks up quite well against the 3D games of today... It is 
a classic, it is timeless.

    Hopefully gamers will get one more chance to play this game when Konami 
eventually releases a CastleVania collection...   Well, here's hoping they 
release one of those at least.  ;)

Later.