US manual and chip artwork

From Earnest Rymer <xxxxxx@valley2.valleyint.com>
Date
Why was the artwork on the US versions of TurboGrafx games different from
the Japanese versions?  And, why did they have to hire 50 cent artists to do
the work?  Was it a copyright deal, or was it simply yet another case of
marketing 'megaminds', who, in their great wisdom, eliminated all traces of
Japanese culture from the games so as not to tip off us good ol' boys in the
US of A that we were playing games that weren't made here in our own
country?  I understand this happened with early Capcom NES releases.

Worst cases of artwork replacement:

Silent Debuggers  (Ach!  It was SO sweet!)
Veigues
Super Star Soldier
Final Zone II
Military Madness
R-Type
Sidearms  (why?  WHY!?)
Tricky Kick
Valis series

Thanks for the catalog, Bt, for now we can all take pride in the wonderful
intelligence of our American marketing executives, and in our American
artists ;)

Earnest Rymer
xxxxxx@valleyint.com


--- Turbo List Information ---------------------------------------------
The File Server has thousands of bytes of information to help you get the 
most out of you system.  Send a message to the turbo-list-request address
with the command DIR for all the names file.  Use GET to access the file.
------------------------------------------------------------------------