More stuff from those magazines I've been reading...
The major magazine I've been reading has had at least 3 names in its life.
It was called "Marukatsu PC Engine" until at least May 1992. Sometime
between then and March 1993, it changed its name to "Dengeki PC Engine",
and kept that name until about April 1996. It then changed its name to
"Dengeki G's Engine", around June 1996. I'm not sure what name was on the
May issue, because I don't have it.
(1) The Arcade Card was originally advertised as having "4 mega" of dynamic
RAM. It appears to have originally been arranged as 4 pages of 4 megabits
each. However, this may have been revised before the final release. The
advertising at release time read "18 megabits" - which was apparently the
total RAM in an Arcade-card equipped system.
(2) Dengeki apparently made some special arrangements to produce "MOOK"s.
(The word is apparently derived from "magazine" and "book"). The first one
was "Emerald Dragon" - the guidebook and game (possibly a demo version of
the game). The second one was the "Duo Comic" entitled "Bakuretsu Hunter".
And the third was "Seiya Monogatari" ("An Earth Fantasy Stories")
guidebook and game (possibly a demo version).
Dengeki wasn't alone in this - Tokuma Shoten Intermedia produced the
"Develo Starter Kit Assembler" and "Develo Start Kit BASIC" MOOKs.
Also, Shogakukan ("Monthly Magazine for Game Freaks") produced "PC Engine
Capsule" numbers 1 through 6, and at least one other - "Tengai Makyo Kabuki
Den" Guide Book and game.
These MOOKs are not so easy to find, unfortunately. (But usually not very
expensive when they are found).
(3) One of the issues of the magazine shows Tokimeki Memorial, and shows 12
different pictures of the "Super System Card" warning screen. I couldn't
quite understand how all these screens were produced, however.
There are at least 4 different versions of the game (as shown by a
geometric shape on the back cover, next to Konami's address). And although
I have 2 different versions of the game, I could only produce one of the
warning screens with my attempts.
(3) And an interesting note... it seems that when the PC-FX was created and
released, they perceived their major competition to be the NeoGeo CD and
the 3D0 (not the Saturn or the Playstation). Between this, and the
motiviation to "upgrade" the PC-Engine users, this explains a little bit
about why it died.