ACD Strider

From Toby Normoyle <xxxxxx@gaia.dricas.com>
Date
Greetings,

   After reading good things about the ACD of Strider and nearly dying 
of shock, I figured I better play it again and put my two cents in. 
   When I first bought it, I paid a mere $25 for it new in Osaka. This 
was four years ago. Then when I played it I couldn't believe how bad it 
was. While the addition of the extra stage was kind of nice because it 
reminded me of the cool desert parts in the NES version, this was not 
enough to make it a worthwhile game for me and I was super 
disappointed. Now the used copy of Drac X I got the same day (and it 
was only $20) made me super happy and I enjoyed that all the way to the 
end. I had heard plenty of hype about both games, and the prices were 
quite good, but I really felt like I had wasted money on the Strider. 
But that is just opinion, so I will move to fact... 
   I have a wide screen high definition TV, so I can display two 
program sources next to each other at any time. So I put the ACD 
Strider on the left and the Mega Drive Strider on the right. I also had 
the arcade perfect but ruined by loading Playstation version loaded up, 
but not displayed. (I could switch to it at any time.) The ACD Strider 
was sadly in composite video, but the other two were in S-Video. After 
playing each version to the end, I noticed these things: 
1. Coloring   The ACD is usually really washed out, almost like it is 
only using 16 colors or something. A prime example is the fire in this 
game. Be it the fire that comes after beating Stroyoboya, or the 
explosions that result from beating enemies, the fire is always a 
really sorry looking yellow in the ACD version. On the Mega Drive; 
however, the fire always has that quality look that the fire has in 
most other Capcom games. 
2. Arcade perfect   The Mega Drive version is a pretty good version of 
the arcade. While there are missing features, like the names of the 
stages, and downgraded graphics, like the far background in the opening 
flight sequence, it generally does look and play like the arcade. The 
ACD version sometimes has better detail, like the very top of the dome 
near the end of the first board, but it has far too many alterations 
from the arcade, like the extra moving stakes on the last stage. 
Neither game has the original ending, but I can forgive that! 
3. Backgrounds   Way too many backgrounds are missing from the ACD 
version. One example is the building that should be there after 
fighting Stroyoboya on the first stage.  Also, when a background is 
present, it usually looks pretty bad. An example is the background 
present in Sibera after running down the mountain. It just looks 
cleaner on the Mega Drive. 
4. Foregrounds   Foreground detail is about 50/50. As I mentioned 
before, the top of the dome is more detailed, although poorly colored, 
on the ACD version. But there are other parts, like the room below that 
dome and right before the boss, that look a lot better on the Mega 
Drive. 
5. Sprites   The sprites don't impress me on the ACD version. They 
always seem to be compressed one way or the other. Hiryu seems too 
short and certain robot enemies seem too tall. And the wolves on the 
Siberan stage are just hideous to look at. Not only are they lacking 
detail and animation, but they are a sickly yellow color as well. (Not 
to mention that they can't be hit while standing, a definite change 
from the arcade and Mega Drive versions.) 
6. Music/Sound Effects   The music is questionable, but the sound 
effects are much closer to the arcade sound effects (and better in my 
opinion) on the Mega Drive. Even the sound Hiryu makes when attacking 
is better. (The ACD one is a little too high.) As for music, I feel the 
Mega Drive tunes are closer to the arcade, but the semi-arranged tunes 
on the ACD are not bad. (Now the ACD music at the continue screen and 
the stage clear screens is lame since it is digitized and has that 
awful crackle sound to it.) But the music is generally a question of 
taste, if you want the arcade music then you will like the Mega Drive 
version and if you want semi arranged tunes with better sound quality 
you will like the ACD version. 
7. Control   Control is 100% better on the Mega Drive. The control part 
of the ACD version was not done all too well. Jumps must be 
anticipated, and I felt like I was putting my thumb through the pad 
sometimes while trying to jump. The way in which the cypher works is 
also not quite right because you can always swing it at full speed no 
matter what. In the arcade and Mega Drive versions the speed at which 
you can attack with the cypher is about half when hanging from objects. 
So while the ability to attack at full speed all the time in the ACD is 
quite a benefical bug, it shows that the programmers either didn't care 
to fix it, didn't know it was like that, or didn't have the time to 
worry about it. 
8. Cinemas (Note: Could be a spolier.)   I would have mentioned the 
cinemas in  number 1, but there are more than just color problems with 
the ACD version. First off, the Mega Drive cinemas, while true to the 
arcade, are not quite as clear in the graphics department and missing 
the voices. As the Mega Drive Strider is a cart, and an old cart at 
that, I can forgive the lack of voices but not the slightly blurry 
still shots. And the cinemas on the ACD version generally let me down 
also. First off they are not colorful at all, and there is little 
motion. The face shots of characters are the same. The lack of color 
here really makes the cinemas look undetailed. The following is more opinion than fact: Now, the cinema before the 
last board is a little different because it doesn't look too bad at 
all.  I am speaking of the shot of the Earth and the Third Moon. I did 
like it because the coloring felt right and it looked like I felt the 
Earth should. Then things get washed out for the next part, but the 
last part also looks alright. It features some polygons and a zoom to 
the tower where the last fight takes place. But that is the only cinema 
I really liked in the whole game. And I found the use of only Japanese 
speech to be lame too. In the arcade, the characters speak in their 
native tongue and I liked that. While they don't always say everything 
that is written in Japanese, I found it to be pretty cool. In the ACD 
we only get the captions from the arcade spoken in Japanese and that is 
a let down for me. Of course the Mega Drive is missing the foreign 
voices too, but it didn't have the capability for them in the first 
place. 
   And that takes care of the observations I made. I still find the ACD 
version to be quite bad, but my opinion is a little higher than before. 
And the ending is a little better than the arcade version, but it can't 
touch the Mega Drive ending. It also uses polygons and I guess that is 
why it is an ACD instead of a Super CD. 
Feel free to correct me, but no bashing please!

Later, Loc

BTW: Strider is the kind of game you beat the day you buy it, so I 
don't know how the person who said "they lost interest in the Genesis 
one before beating it" was not able to get to the end...It makes me 
wonder if difficulty issues were involved here. The Mega Drive/Genesis 
version required a code to continue which is silly and could contribute 
to losing interest, but it is not that hard to begin with. The codeless 
continues on the ACD are definitely a plus for that version. (The evil 
bug on the Mega Drive (maybe not in the Genesis one) that makes it 
impossible to beat the game without dying at least once is rather lame, 
but it only costs you one life.)