Re: reading material

From <xxxxxx@aol.com>
Date
> now a question the book broght up an intresting point did Nintendo
>  strangehold on the market keep the TG-16 from getting better games? remeber
>  saying yes to this means you think the TG-16 DID NOT have good games (hmmm
>  let the flames begin!! hahahahaahahaha ahem.)

The TurboGrafx-16's problems were a bit more complex than that.  Nintendo's 
hold on the market may have kept some developers firmly entrenched in their 
pants; however, that had nothing to do with the quality of games released on 
the Turbo.  That's a silly assertion.  Honestly, bringing the PC Engine over 
to the states was an insane notion that was doomed to fail from day one.  The 
library of games out for the system at the time (1989) were generally not 
what the doctor ordered over on this side of the pond, and the system had no 
third party publishers who were original Japanese developers of said 
software.  This left NEC at the helm, and they seemed to have left some 
insane lunatic in charge of choosing the products which they licensed and 
brought over.  Compounded with the prohibitive price of the CD drive (and 
lack of titles for it), they certainly weren't faring well at all.  You could 
generally look at the Turbo library around 1990 here in the states and 
definitely say that overall it sucked.  There was little there to spark any 
interest from the U.S. consumer.  Of course, it didn't fare any better with 
time, despite some intelligent releases downstream.  Now, as far as the 
"better games" comment goes, that's absurd.  No developer sat down and 
figured..."Gee, Nintendo has a greater market share, so I must make a crappy 
game since I'm developing it for the number two console (in Japan, that is)." 
 Hold on...maybe NEC Avenue thought that.  The PC Engine was home to many, 
many, many quality, well programmed titles, and some of these were also 
released for the Famicom (a side-by-side comparison of them on both systems 
will surely dispell this nonsense).  Therefore, my short take on the 
situation:   

- NEC, not Nintendo, kept the system from getting better games which were 
available in Japan.  You cannot do it alone.  Further proof that you cannot 
succeed without established third party support...a fact which some companies 
have failed to learn since (TTi, Atari, and 3D0 come to mind).  I suspect 
that Microsoft will come to realize this also.  Also, NEC's idea of great 
exclusives were poor titles like Darkwing Duck, Camp California, and Yo Bro.  
And...no...Icom Simulations would not be anyone's "Dream Team" member.  And 
buffering your lacking sports lineup (important in the U.S.) with Cinemaware 
titles isn't a wise thing.  Geez...I could go on and on.  

- It is questionable whether the "better games" from Japan would have made a 
difference anyhow, as many were in areas uncomfortable (at the time...times 
have changed) to the U.S. consumer.  However, it surely wouldn't have hurt.  
Yeah, I would have passed on Darius Plus and brought out Deep Blue if I was 
in charge.  Geez.  

- The apathy of the U.S. consumer toward this "quality" library pretty much 
sunk it.  When you have one company at the helm, it takes money to secure 
licenses and it takes money to translate games.  If you don't have that 
positive cashflow, the best you can hope for are quick, cheap ports of games 
which can be done so quickly.  Often times, that cuts out some of the better 
games which would take a bit more effort and time.  When TTi finally got it 
right and released the Duo over here, they even did worse, promising game 
after game from Japan and hardly following through.  Therefore, you had many 
good titles left in Japan, and still nobody cared.  It's a shame that a 
system known in Japan for it's RPGs and strategy titles (aside from shooters) 
would have very few released over here.  That's the true pity in all of this.

I could really go on and on, but anyone who ever says that the system had no 
game worth playing needs to sample the Japanese wares.  I was one of those 
people until 1991 when I turned to the dark side.  Ten years later, I'm still 
enjoying my PC Engine experiences, and I'm still buying software for the 
system.  As an aside, one time it was mentioned in GameFan that NEC would 
have fared better if they had released the SuperGrafx with CD in the states.  
That's great logic.  Although you could play the regular Turbo titles, you 
are now talking about a more expensive system with no Japanese support other 
than the system's developer, Hudson Soft, and it's producer, NEC.  That would 
have gone over well.  Thud.  I challenge anybody to figure out a way the 
TurboGrafx-16 line could have succeeded in the U.S.  Despite popular opinion, 
releasing Akumajo Dracula X in 1993 surely wouldn't have done it, as the 
system was pretty much entering its final two years as a viable platform in 
Japan, and that is just one title, although good.  It was the wrong system in 
the wrong place at all of the wrong times.

Given that the system has achieved a large cult following in the U.S. in 
recent years, it's a shame that these people were MIA when the system needed 
them the most.  I did my best to support my system with U.S. games, cleverly 
dodging the crap games and centering on the few good releases.  
Unfortunately, all of the time I was doing this, I was sinking a lot of money 
into imports.  I did the same with the Saturn.  While in the back of my mind 
I didn't want to admit it, I knew what was coming and I knew that importing 
was the only way to secure important releases.  I just didn't want to be 
there when it was over whining and crying like so many people do about why a 
certain game didn't make it over.  You certainly cannot resurrect a dead 
system, no matter how many new games you bring out.  We're seeing this now 
with the Dreamcast.  Yet some people think that if people start buying games 
that Sega will start magically producing the system again.  That is as likely 
as Sega producing a "Super 256X" hardware upgrade to be jammed into the PS2 
just so you can play a finished copy of Virtua Hamster.