Games that could have been/should have been (but weren't, damn it) ported to Turbo

From ethylene <xxxxxx@viclink.com>
Date
When reminiscing about the demise of the Turbo in America, have you ever
thought to yourself, "Man, if only they'd gotten this-or-that game out!
Then NEC could have competed!"

Here are some of mine:

Star Control II:  Okay, this was written at a time when most people had 386
computers.  I don't see why it couldn't be ported over easily.  The
Protracker-type music would probably have had to go, but hey, Turbo had CD
audio!  This game never had huge amounts of sprites or parallax, so it would
have been right up the Turbo's alley.  This game is one of the best
Action/Strategy/Adventure games of all time.  And it also had a competitive
two-player mode that probably could have been bumped up to five-player if
the time was invested.  Accolade never really jumped on the Turbo crew.  Not
that I blame them.  Turbo wasn't good business.  Oh, it burns me...

Awesome:  Anyone remember this Amiga game?  Psygnosis was giving us great
games in Shadow of the Beast and Lemmings.  And, well, Ballistix came out,
too.  But, instead of Ballistix, they should have done Awesome.  I'd say
this would have been a great technological challenge considering the gap
between graphics capability of the two platforms, but Beast made it okay.  I
haven't played Lemmings on Turbo...  but I'm assuming it was faithful enough
(anyone?).  Yeah, there you go, too:  Why not Lemmings in America?  I have a
continuous sore from scratching my head over that one.

I could list many games but I'll just do one more:

The Guardian Legend:  Now, this was a shame.  Remember this NES classic?  It
was great!  Just think of it done on Turbo.  You could have better graphics,
sound, cutscenes, CD music...  Well, you know what the Turbo's capable of.
It would have worked very well.  Look at the River City Ransom games.  Now,
TGL was developed by either Irem or Compile.  I don't know, they both appear
on the title screen.  Both of those crews had coded for other Turbo games,
why not this one?  And an English translation already existed in the NES
version.  Shame...

NEC could have negotiated for countless games at the time.  Countless.
Countless I say.  Nintendo had their grip on the market, and also on the
developers with license restrictions.  However, do remember that most of
those were with Japanese companies.  In the USA and in Europe were many
developers who were 'free-agents', if you will.

I'd love to see what everyone else has thought about this.