What sets Ys Apart from Zelda?

From Eagan Rackley <xxxxxx@earthlink.net>
Date
Hi Guys,

Please bear with me here, because the question I'm about to ask is going to
seem a little flaky.

In redesigning my current ys-based client project, I'm stuck on a point I
would like to get the input of the most knowledgeable group concerning Ys
possible:) (The TML). Please forgive me if this is an slightly ot post.

As the title says, I'm trying to discern what sets Ys apart from games like
Zelda and neutopia.

The best I can come up with seems to be, that in Neutopia Jazeta is somewhat
blindly following his instincts in order to save the princess. Same thing
with Zelda. However, with Ys I feel that Adol is following a path that is
for lack of a better word "divinely inspired." (let's leave ys 3 out of it
for the moment).

I mean, I never felt like I was blindly searching for my goal in Ys, I felt
like it was always clearly laid out for me. Like as "Adol" I knew exactly
what I should be doing, and where I should be going. As if some little video
game god/goddess (or a pair of them) had known what I would be doing, when I
should do it, and why. However, that was all left to me to learn as I went
along. So, maybe I could loosely construe from that that the Goal of Ys (my
personal opinion here) was to examine the concept of destiny / destinies ...
maybe.

However in a game like neutopia I always felt that I was following whatever
path I was making at the time, and if through the help of other people
around I should stumble upon the right path, then yippee! I can't even come
up with a good goal for a game like neutopia, other than to it was a game
that lent it's self twards giving the player a sense of bravery. Setting out
against the completely unknown. (yes, I could be quite off here, but
neutopia is not really my concern)

Ok, so the point of my unbearably stupid post is this. I'm trying to figure
out what the goal of Ys was, in order to see if I can apply it to my own
rendition in a different format. By goal I do not mean for instance "the
goal is for the players to have fun," but instead what I'm looking for is;
what did you as gamers bring with you from the experience of playing Ys? (or
what did you learn?)

I will be eternally grateful to anyone who can lend me some insight on their
experiences with Ys.

Thanks a million!

-Eagan Rackley
xxxxxx@earthlink.net
icq:38232923