RE: Developing new games:

From Adam Ouellette <xxxxxx@map.com>
Date
Been sitting here reading this thread for quite sometime to see where
this was heading.  Well I would vote for a translation, I know it would
take sometime but think of the final product how cool and rewarding it
would be.  Also I would imagine that you could learn more about the
development of a PCE/TG game, in respects of what can be done and how.
Developing a game could, and probably, would take years, with a no result.
Also I know some and am learning Japanese, so I guess I would be able to
work with the translation process better, but then again I do know C, C++
and Assembly :)

Adam...

P.S.

     Anyone currently living in Japan, please email me directly I have a
question and hope that someone there can give me an answer.  Thanks!!

>   Well, I gotta say I disagree that this is preferable to translating
>preexisting games.  If you think it's going to be difficult to rip into a 5
>star RPG to replace text then it's going to be impossible to create even a
>2 star RPG. Why overexert ourselves like that?