Turbo Duo Developement Question

From neoalphazero <xxxxxx@earthlink.net>
Date
Hi guys, a few weeks ago I sat down and drew up a concept for what I 
think would be a cool Turbo game.  The game idea and execution is 
pretty simple, but the game relies on the random elements in the game.  
For people with hand's on experience with Turbo programing, how hard is 
it (or is it possible) to create fairly random gameplay elements in a 
game.  By this I mean: 
1.  Effects of items randomly changing in each game (like the number of 
random dungeon games) 
2.  The ablity to take 2- 10 random sprites from a large pool of 
premade sprites and "combine"  them into one design or sprite. 
Thanks!  *-neo