RPG endings...

From Stephen Sidler <xxxxxx@cunyvm.cuny.edu>
Date
You play anywhere from 30 to 80 hours, you beat the final Kahuna, and lo
and behold, you get a 30 second CONGRATS...YOU SAVED THE WORLD....THE
END!  Now you wait (I always do) at the ending screen for about 5
minutes and hope there is something extra to do..like a whole new world
opens up or some funny outtakes.  But, alas, no such luck.

What is it with companies that let you get immersed in the characters,
follow a story to the very end, fight your way for hours and hours to
get to the next town, and your reward is less that satisfying.  No room
on the CD for a 5-10 minute sequence?  Game was rushed to meet some
delivery date?  <probably delayed for over a year anyway>

I like an ending where each characters has about a 30 second spot
showing where they are and what they are doing.  Yes, the princess
returns to her palace and now rules and everybody is happy.  Yes, the
wizard goes back to his secret forest dwelling and gets reunited with
his other wizard dudes.  Yes, the hero says his fond goodbyes to all his
party members in a tear-jerking sequence and gets ready for another
adventure.

One exception I found to the above was the very short ending to the game
BRANDISH (PCE).  Underground for the entire game, finally after beating
the boss kahuna, the hero walks down a tunnel, and finally sees light.
Oh, after so many hours of playing, I needed 1/4 box of Kleenex.

Sorry for rambling, but with all the effort put into programming a fun
and long rpg, how much more effort would it take to give the player an
ending that would be both gratifying and remembered for a long time.

Steve (just my $.02, tax included)

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