Re: favorite strider SGX rumor

From Eagan Rackley <xxxxxx@earthlink.net>
Date
I agree. I however  love the ACD version (due to PCE bias, and a love of
good cinema screens /music which I felt ACD strider had). I do agree though,
the lack of parallax was inexcusable.

The Genny and SGX were able to have a  background layer that was actually in
the hardware, which was fairly easy to program. The PC Engine only had one
background layer, but it could be moved in seperate windows, and using
sprites + the background to create parallax should have been fairly simple
for the programmers of strider ACD to do. Which always confused me
considering they MUST have seen the Genny version of strider, so why would
they release such an awful remake? It could have been absolutely top-notch
if it had been programmed right.

Actually the specs for the PCE 512 colors on the screen at one time using
both the sprite and background layers (if you count the 32 colors you can't
actually see because they're transparent).

They could have done a LOT with ACD strider, and it's a shame it didn't live
up to simple SCD titles like Lords of Thunder. It makes me wonder if the ACD
version was just a hack-up of a failed SGX version, released last minute
near the end of the system life... To me, it would explain the lack of
parallax, if they took out the background layer from the SGX version, and
didn't want to take the time to write a new one in....

Regards,

Eagan

> In a message dated 2/3/02 2:03:15 PM Eastern Standard Time,
xxxxxx@uiuc.edu
> writes:
>
> > Really, does anyone even care that this game never came out/wasn't real
in
> >  the first place?  I mean I guess it would've been nice to have 6 SGX
games
> >  instead of 5, but it's not like the SGX would have provided us with
some
> >  gradiose version of Strider.
>
> The only thing I've been wondering about any verison of Strider that ended
up
> on any configuration of the PC Engine was that why did the final product
>