Re: serveral Turbo questions..help.

From Dave Shadoff <xxxxxx@interlog.com>
Date
>   1.  i've asked before how turbo hacking can be accomplished with a
>developers' kit and many have answered with 'reverse engineering'.  i'd
>like to know more about the process but in english, if possible.

It depends on what you mean by "turbo hacking" and "developers' kit".

For development of new games and demos, several of us have already done the 
reverse engineering that you would need, and have created a developers' kit 
called "HuC" (now incorporating the MagicKit assembler).  It can be found 
along with various creations (games/demos and sample code) at 
http://www.zeograd.com .  You can discuss the use of this tool (and demo 
creation) on EfNet in the #utopiasoft channel.

For ROM hacking as in graphical changes and translations, this is a 
specialized skill which is a little more difficult to describe.  However, 
some nice documents exist on sites like http://www.romhacking.org and 
http://rpgd.emulationworld.com to start you off.  Again, #utopiasoft is a 
pretty good place to discuss this, with respect to the TurboGrafx/PC Engine.

>   6.  finally, were there any 'gameshark type' devices made for the pc 
> engine?
>       it is a little surprising that i have never seen one.  i wonder how
>       difficult it would be to construct such a device pre-programmed with
>       lots of codes.

Not to my knowledge.  The first generation of these devices (Galoob's "Game 
Genie") narrowly missed the TurboGrafx as its target market while battling 
Nintendo and Sega over the right to sell the product.  The TurboGrafx was 
#3 by this time (behind Genesis and NES, before Super NES), and was 
virtually dead by the time the court case was resolved.  So they never 
created/released one.

- Dave