Re: favorite strider SGX rumor

From <xxxxxx@aol.com>
Date
In a message dated 2/3/02 2:03:15 PM Eastern Standard Time, xxxxxx@uiuc.edu 
writes:

> Really, does anyone even care that this game never came out/wasn't real in
>  the first place?  I mean I guess it would've been nice to have 6 SGX games
>  instead of 5, but it's not like the SGX would have provided us with some
>  gradiose version of Strider.

The only thing I've been wondering about any verison of Strider that ended up 
on any configuration of the PC Engine was that why did the final product 
still seem inferior to the years old MegaDrive/Genesis rev? 

I mean, I've never actually seen the ACD version in motion myself, but in 
gamescreen shot comparisons that I've seen in various magazines, it is plain 
to see that all the extra time spent in development didn't amount to much in 
the end since the game's colors were lacking something fierce and the 
parallax scrolling in the backgrounds were nowhere to be found. Whereas the 
MD/Genny's version had more accurate colors and parallax scrolling. I've 
always thought that the PCE had more graphical horsepower than the Genny. 
Every spec I've seen for the two systems certainly pointed that way as far as 
colors go (256 onscreen for the PCE; 64 onscreen for the Genesis.) The PCE 
certainly had the capability for parallax as implemented in a number of 
games. Whether this was inherent in the hardware like the Genesis or 
implemented by the programmers is unkown to me, but with the extra RAM 
provided with the ACD such oversights are inexcuseable to me. 

Would the SGX version have been better? Arguably yes, since I've heard often 
that the SGX version of Daimakaimura (Ghouls and Ghosts) is slightly better 
than the MegaDrive/Genesis version of the same game; by the same company no 
less! It just probably would be lacking the extra stage that's in the ACD 
version, and the music would probably been lacking. Still, it all depends on 
if the inferiority of the ACD version of Strider were caused by the hardware 
or by the programmers. An argument could be made either way. That's just my 2 
yen though.

Dustin (AKA:Yuushi)

"What we do in life . . . echoes in Eternity"
--Maximus Decimus Meridius, Gladiator