On Fri, 7 Jun 2002 xxxxxx@aol.com wrote:
> > So, what kinds of games do you guys think were really lacking from the US
> > collection?
Warning... my memory of the good ol' US 16bit days is probably inaccurate
in places because I was living in Japan during 8 and 16 bit eras.
Although my thoughts on this have most likely changed since before the PSX
showed up, I know I had some strong suggestions as to what should have
been released in the US.
Before SNES came out, I thought it was important for NEC to release arcade
titles since I think that's what was giving Sega more mindshare at least
initially. As for genres, I think TG-16/Duo needed more action and sports
titles. I believe the 16bit era really defined the importance of sports
titles for consoles in the US, so it was unfortunate that PCE lacked these.
Believe it or not, PCE has a bunch of arcade ports. If I'm not mistaken,
all of Namco's PCE releases were arcade ports. And of course all the
capcom and sega remakes were based off the arcade games. I think the US
got the lower end of the arcade ports. Ordyne!? Come on. I like Ordyne,
but they could have picked a better game. Speaking of choices, I think
Blazing Lasers woulda been a much better pack-in than Keith Courage. Once
Blazing Lasers started getting the great reviews, NEC should've replaced
Keith Courage.
Looking back at the PCE games that were out when the TG-16 debutted, I
think NEC picked the best of the lot. However, they didn't do such a good
job later on.
Well, i've rambled on too much already, so I'll just finish it up by
saying that TG-16 needed more action games, sports games, and any other
game that Sega had that was already on the PCE (Ys 3, Valis 3, etc)... Yes
I know these games where also released in the states. More importantly,
NEC needed 3rd party developers. Mortal Kombat and Street Fighter 2'
would have helped during the SNES vs Genesis versions of those games.
That's it for now. I'm sure I'll think of some other things after sending
this. :p
-----
David Woodford
xxxxxx@umich.edu