Re: The ultimate game request of the homebrewers

From Zeograd <xxxxxx@zeograd.com>
Date
Hi all

xxxxxx@mindspring.com wrote:
> I hope I don't get the axe for this but the resources of this List are really
> missing out on making something we all want.  Dave Shadoff and others have
> been translating Turbo games and Mindrec has what I consider a label and some
> (perhaps limited) means of getting a game made.  I think it's time to combine
> the two and start releasing english versions  of PC Engine games.  I 
mean what > is everyone afraid of?  TTI is long gone and if you call Hudson in Seattle or
> NEC and mention the Turbo Grafx 16 they'll just say "what's that?".

This is tempting but the matter is that when money will be involved, Nec 
and Hudson are very likely to recover their memories. Maybe not for the 
amount of money they could grab from there, but for the principle. I 
don't think they'd like to create a precedent of the like : "Anyone can 
make money using very old, but still copyrighted materials"

>  There's
> no reason at all to fear any copyright lawsuit from Japan.  In all realism
> here, this is what we want the most.  Who in the Turbo world doesn't want to
> play ManjiMaru, Dead of the Brain, Legend of Xanadu, Kabukiden, Emerald
> Dragon, and Xak in English? Implode quality packaging would be nice too.  If
> anyone doubts that these would make money, think again...How many of us have
> spent craploads of money for RPGs which we can barely read (if at all)?   I
> just recently spent $80 for Record of Lodoss War I & II.  

We have to notice that those which are keeping japanese games for future 
reselling will be really bothered if amateurs can bring english versions 
at lower prices (excepted if developpers have to pay for licences or such)

>     This List has Japanese speakers/ readers, programmers, and so on. 
> Copyrights be damned.  Start with easy roms and make some fairly easy money. 
> THEN get into more complex titles and even original titles.  If Mindrec went
> through with this and did a Hudson game and say some jerk wanted to report it
> to Hudson/ Konami of Japan.  Do you really think they'd listen?  
Hell, Working > Designs got away with reprinting titles long after their license expired.  

hmm, maybe real fans got a morale. That's why they don't start anything 
without being sure it's totally lelgal.

>      Just think about it, please?  Imagine Land of Y's, Cosmic Fantasy IV
> (oooohhhhh double disc set), Macross SLG, Gulliver Boy and others on 
CDs (even > with hucard sound, so what) playing on your US TG-16 in English!  THIS is the
> untapped side of the US Duo and the way for Mindrec and others to get the
> funds together for bigger original projects.  Will anyone second this?

Seeing the result of Implode front to the expectations, it is legitim to 
wonder how much of such a game could be sold, and to which price. Even 
if it would certainly be at a lower price than the original one (since 
it's easier to find) there would be a large amount of work for all guys 
behind it. If 200 are sold, and 8 people were working on it and the 
marging is $16 per cd, and the costs are maybe 20$ - 25$ for a clean cd 
and such. It would be $400 per person for months of work and up to 
45$-50$ per cd shipped. Does it sound reasonable ?

Zeograd