As a person who hasn't bought Implode yet, I guess I'll chime in here.
There are a few reasons I haven't bought Implode and almost all involve
circumstances unrelated to Implode... mainly no money.
However, once I get financially back on my feet, I'll buy it. I don't
know how many others are in a similar situation as I am, but I'm sure a
lot know what it's like to be strapped for cash.
Is Implode too expensive? I don't think so. I expected it to cost about
that amount. The reason I haven't bought it when it came out or when I
had extra cash was because I'm not big on puzzle games. There haven't
been too many puzzle games on PCE compared to other common genres, but I'm
simply not into puzzle games in general. A Puzzle Bobble clone would be
cool though. :)
To me, selling 200+ copies of a game for a 15 year old system is a great
accomplishment. I don't know how much money it took to complete this
project, but I hope people will still try to make new games for the
system. I've been reading about new Atari 2600 games being made and sold
to this day and I wonder how many sales they generate. I would say the
2600 has a larger following than PCE/TG16, but still, the system is almost
30 years old.
Personally, if I was able to make a game on PCE, I'd try to make a Contra,
Metroid, Final Fight, or Castlevania clone. Those are the kinds games
I've always wanted for the system and incidentally, those are the kinds of
games I like to play even to this day. Hell, take what's popular on GBA
right now and make a PCE version of it. :)
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David Woodford
xxxxxx@umich.edu