Order of the griffon

From James Balmer <xxxxxx@woh.rr.com>
Date
i don't know if any one ever answered this guy's question, and i don't
remember who asked, but TSR's Order of the Griffon on the TG-16 isn't like
most of the early AD&D games on the pc.  Eye of the beholder and games that
played similar to that only have in common the way the dugeon was viewed,
1st person. Order of the Griffon, however is not point and click based. In
fact it isn't even based on Advanced Dungeons & Dragons rules, it's straight
D&D, the original rules set.  Aslo the battle system is that of an over head
turn-based system in which the characters and enemies are on a play field
and have to be moved around like pieces on a board game.  If you've ever
played Unlimited Adventures on the PC or most of the later AD&D games it
plays similar to those, 1st person in towns and dungeons, and overhead on
the world map.  Diablo i suppose is the closest recent example i could give
you for how the battle system works in Order of the Griffon, except that
griffon is turn-based, NOT real-time, but it plays in a similar matter
(chose which enemy you want to fight, have to be with in striking distance
to attack, have to chose over what area/direction/location you want to cast
spells on, ect.)

Hope this helps!!
Jim