Re: Implode Update / Feedback wanted

From Ron <xxxxxx@earthlink.net>
Date
I'm one of the 250 that bought this game as soon as it was made available 
at TZD.

I bought it to add it to my proud collection.  Quite a conversation piece 
as well.  "What?  Dead system/New game???"

However, I feel that the price may have been too steep.  I'm not sure what 
it cost to make/produce the discs, but $9.99 would probably have been a 
better selling price (even $14.99).

I do have other comments...  I definitely WOULD like to see other games 
come out, but I think the Implode et.al. collection was too premature for 
release.  A lot of buzzing in the background was quite annoying 
(Humpball).  I felt there were a few simple (?) things that could have been 
done to make the games more playable.

Music throughout playing Humpball would have been nice.  I actually like 
this better than Implode.

More graphics for the Implode blocks, when they fall, when they're scored, 
etc.  Not many sound effects either.  Just glancing at some of the similar 
games for PCs on that genre, I felt they could have been "juiced up" 
more.  If retail release is in the future for any other games, they would 
definitely need more polishing.

I hope I didn't make you angry with those comments, I'm just trying to be 
honest.  I'm still glad I purchased the game and am actually anxious to see 
"what's next".  I know it was a HUGE undertaking just to do Implode.

Thank you! =)

Ron

At 02:45 PM 11/13/2002 -0500, bt garner wrote:

>Hello List....
>
>As most of you know, about 10 weeks ago I released a new SCD
>game for the PCEngine and Turbo Duo systems.  In that time, I
>have been surprised by the number of copies of the game that have
>sold (to date the number is under 250 copies sold retail).
>
>I am trying ot figure out why the number is low.  In speaking with