@> wow, this game is going to have cinemas too? i never did download the
@> demo of the game cause i really just wanted to go for the Dx edition.
@> living in japan without a computer as i now am, it:s going to be even
@> toughr for me to download it. however, the screenshots look great and
@> from what i:m gathering, it appears to be a complete step forward from
@> implode in that there seems to be much more in terms of graphics and
@> overall gameplay elements.
Yes, these are still being worked out, but there will be something
in there for cinemas. MBDX is a major next step from Implode. It is
more graphically inensive, and as such I have 5+ persons who have worked
on the in game images (as opposed to just myself). With this many
people adding GFX, I am also getting a lot of input on what they do
and do not like. The screen shots from the released ROM version
are a little primitive compared to what are in the DX version.
@> since i can:t chime in for a discussion, the only request that i am
@> going to make is that you follow the manual layout that you used for
@> implode which of course exactly followed the TG-16/Duo layout even to
@> the fonts! that was a HUGE shock and i hadn:t expected that much
@> detail.
Mark Senger, the person who did the CD layout for Implode is working
on the CD layout for MB DX as well. We are still early in this process,
but I am sure that the end result will be as pleasing as his work on the
Implode packaging was.
(Eagan basically covered the development questions...in general I use
90% off the shelf tools, and 10% custom made tools)
-bt