Re: meteor blaster deluxe edition

From Bt Garner <xxxxxx@joyce.eng.yale.edu>
Date
@> wow,  this game is going to have cinemas too?  i never did download the 
@> demo of the game cause i really just wanted to go for the Dx edition.  
@> living in japan without a computer as i now am, it:s going to be even 
@> toughr for me to download it.  however,  the screenshots look great and 
@> from what i:m gathering, it appears to be a complete step forward from 
@> implode in that there seems to be much more in terms of graphics and 
@> overall gameplay elements. 
Yes, these are still being worked out, but there will be something
in there for cinemas.  MBDX is a major next step from Implode.  It is
more graphically inensive, and as such I have 5+ persons who have worked
on the in game images (as opposed to just myself).  With this many
people adding GFX, I am also getting a lot of input on what they do
and do not like.  The screen shots from the released ROM version
are a little primitive compared to what are in the DX version.

@> since i can:t chime in for a discussion,  the only request that i am 
@> going to make is that you follow the manual layout that you used for 
@> implode which of course exactly followed the TG-16/Duo layout even to 
@> the fonts!  that was a HUGE shock and i hadn:t expected that much 
@> detail. 
Mark Senger, the person who did the CD layout for Implode is working
on the CD layout for MB DX as well.  We are still early in this process,
but I am sure that the end result will be as pleasing as his work on the
Implode packaging was.

(Eagan basically covered the development questions...in general I use
90% off the shelf tools, and 10% custom made tools)

-bt