>What resolution and format do the PCX files have to be in for Magic Kit
>to read them?
MagicKit can load both 16 and 256 colors PCX files, and up to 800x600.
>I ask because I've been fiddling with the walker demo included with
>Magic Kit. I ripped some images of Ryu from SF2 and tried to paste them
>into the included PCX of the woman walking, but it turned out really
>bad. How do I make the image in the game look more like the image in
>the PCX file?
It should be a problem of color. You must take great care of
the palette, MagicKit except it to be organized as aligned sub-palette
of 16 colors (sub-palette #0 = color indexes 0 to 15, sub-palette #1 =
color 16 to 31, etc...). If the colors used in Ryu sprite belong
to different sub-palettes it won't work, and in the Walker demo
the sub-palette used for the sprite is sub-palette #0 so Ryu sprite
should use only color indexes 0 to 15 to be displayed correctly.
I know it's not evident. :)
The best to do actually is to use only PCX file with 16 colors, with
them there are less problems.
>Hopefully once I learn more about assembly I can make Ryu walk using the
>arrow keys instead of walking automatically. :)
That would be cool!
David