Re: Magic Kit question

From David Michel <xxxxxx@easynet.fr>
Date
>What resolution and format do the PCX files have to be in for Magic Kit 
>to read them?

    MagicKit can load both 16 and 256 colors PCX files, and up to 800x600.

>I ask because I've been fiddling with the walker demo included with 
>Magic Kit.  I ripped some images of Ryu from SF2 and tried to paste them 
>into the included PCX of the woman walking, but it turned out really 
>bad.  How do I make the image in the game look more like the image in 
>the PCX file?

    It should be a problem of color. You must take great care of
    the palette, MagicKit except it to be organized as aligned sub-palette
    of 16 colors (sub-palette #0 = color indexes 0 to 15, sub-palette #1 =
    color 16 to 31, etc...). If the colors used in Ryu sprite belong
    to different sub-palettes it won't work, and in the Walker demo
    the sub-palette used for the sprite is sub-palette #0 so Ryu sprite
    should use only color indexes 0 to 15 to be displayed correctly.

    I know it's not evident. :)

    The best to do actually is to use only PCX file with 16 colors, with
    them there are less problems.

>Hopefully once I learn more about assembly I can make Ryu walk using the 
>arrow keys instead of walking automatically. :)

    That would be cool!

    David