RE: [Turbo-List] Hypernova Blast Shipped
--Boundary_(ID_NCuvN7DU2A6R6KE1SFyg3g)
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Isn=E2=80=99t Street Fighter 2 bigger than 1 megabit? Is that HuCard =
limit for US-based systems or did SF2 do some crazy magic? Or do I =
simply not know about HuCard design enough? J
=20
I could have sworn SF2 was 20 Megabits on PCE?
=20
Matt
=20
From: xxxxxx@gmail.com [mailto:xxxxxx@gmail.com] On Behalf Of bt =
garner
Sent: Monday, September 08, 2014 10:10 AM
To: Seavey
Cc: xxxxxx@link.st
Subject: Re: [Turbo-List] Hypernova Blast Shipped
=20
HNB has 8 separate overlays, the main game is really close to the 256K =
limit (so close in fact that at one point some code clean up had to be =
done to prevent it from going over). All combined, the overlays are =
just under the 8 megabit limit that your standard HuCard has. Now keep =
in mind that some of this is the non-SCD card warning, and some of this =
is overhead that would be present in every overlay, but not needed for a =
ROM image, There are also a few hidden things (I've said too much) that =
could be removed.
In exchange, you'd have to add chiptune music to replace the CD tunes.
So, yes, it could be done with HNB to create an under 1 megabit version =
of the game suitable for HuCard/ROM/whatever.
-bt
=20
On Mon, Sep 8, 2014 at 9:44 AM, Seavey <xxxxxx@optonline.net> wrote:
I would imagine something like that would have a =E2=80=9Cminimum =
order=E2=80=9D too, just like the SCD runs do. I wonder what that =
minimum would be, how much prototypes would cost for testing, etc etc. =
As cool as it would be, what I=E2=80=99ve come to realize in talking =
with some folks recently is that there are too few people who =
=E2=80=9Csupport developers=E2=80=9D and buy games at full price or =
games they like the concept of but have no realistic time/chance of =
actually playing. Most folks wait for a sale at Walmart or simply pass =
up anything but Madden and Call of Duty. Given the cost of HuCard type =
production, which I=E2=80=99m guessing is high, and taking into account =
the size of the audience =E2=80=93 then factor in how many people would =
actually buy a TG16 game for $60+ (especially if they already bought the =
SCD version) and you have a losing scenario financially.
=20
I think it would be super-cool to see it done, but I don=E2=80=99t know =
that even on this list we could gather enough support to make it =
practical, and those on this list are the most hard-core fans J
=20
What about those HuCards that allow you to put a bunch of ROMs on one =
card? I picked mine up when a lister years ago made a bulk order. As I =
don=E2=80=99t have many ROMs I don=E2=80=99t use it much but something =
like that would let you play a game on an Express if it were in HuCard =
size/format without the expense of producing them as an official HuCard =
title.
=20
@BT =E2=80=93 music aside, could the game code fit into a HuCard-sized =
ROM that would work in a setup like this? I don=E2=80=99t know how =
you=E2=80=99d make money on that yet but I=E2=80=99m just curious if it =
is technically possible?
=20
Matt (aka Landis)
=20
From: xxxxxx@gmail.com [mailto:xxxxxx@gmail.com] On Behalf Of bt =
garner
Sent: Sunday, September 07, 2014 6:49 PM
To: xxxxxx@link.st
Subject: Fwd: [Turbo-List] Hypernova Blast Shipped
=20
=20
Well, I think it boils down to simple economics. Look at the 2 most =
recent PCE releases. Atlantean was recently released on a custom built =
HuCard format, price is $60. HNB on SCD sells for half that. Now think =
about hardware, how many TG-16s and Duos are out there that are still =
functioning (and hooked up)? Those are the only machines that can play =
a HuCard game. Whereas an SCD can be played in any emulator or Duo =
(yeah, I know, no TG-16s for that). Then you have the piracy issue. If =
you released a PCE game on a format that could easily be uploaded, it =
will be uploaded (I have no doubt that HNB will be uploaded at some =
point too).
I am not saying it can't happen, but it just seems very unlikely that =
anyone would invest the time needed for a PCE release, then do what they =
can to not be able to recover the costs (and by costs I mean the costs =
of the product, that is not including the development costs).
-bt
=20
=20
On Sun, Sep 7, 2014 at 5:58 PM, Steve <xxxxxx@craftsathome.net> wrote:
I understand the ease and utility of using CD as a distribution medium, =
and also the flexibility in background music that a CD affords to a =
game. However, in these days of micro/mini SD cards, would it be "worth =
it" to distribute games on some kind of pseudo-Hucards with an SD card =
baked in? I would love to play new games on my Express as well as my =
Duo.
Thanks.
--
Sent from my Intellivision keyboard component.
> On Sep 7, 2014, at 3:14 PM, bt garner <xxxxxx@mindrec.com> wrote:
>
> Yo guys - the first batch of HNB CDs
[snip]
=20
=20
=20
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vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Isn=E2=80=99t Street Fighter 2 bigger than 1 megabit?=C2=A0 Is that =
HuCard limit for US-based systems or did SF2 do some crazy magic?=C2=A0 =
Or do I simply not know about HuCard design enough? </span><span =
style=3D'font-size:11.0pt;font-family:Wingdings;color:#1F497D'>J</span><s=
pan =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p> </o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>I could have sworn SF2 was 20 Megabits on =
PCE?<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p> </o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Matt<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p> </o:p></span></p><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
xxxxxx@gmail.com [mailto:xxxxxx@gmail.com] <b>On Behalf Of </b>bt =
garner<br><b>Sent:</b> Monday, September 08, 2014 10:10 AM<br><b>To:</b> =
Seavey<br><b>Cc:</b> xxxxxx@link.st<br><b>Subject:</b> Re: =
[Turbo-List] Hypernova Blast Shipped<o:p></o:p></span></p><p =
class=3DMsoNormal><o:p> </o:p></p><div><div><div><div><p =
class=3DMsoNormal style=3D'margin-bottom:12.0pt'>HNB has 8 separate =
overlays, the main game is really close to the 256K limit (so close in =
fact that at one point some code clean up had to be done to prevent it =
from going over). All combined, the overlays are just under the 8 =
megabit limit that your standard HuCard has. Now keep in mind that =
some of this is the non-SCD card warning, and some of this is overhead =
that would be present in every overlay, but not needed for a ROM =
image, There are also a few hidden things (I've said too much) =
that could be removed.<o:p></o:p></p></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'>In exchange, you'd have to add chiptune =
music to replace the CD tunes.<o:p></o:p></p></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'>So, yes, it could be done with HNB to =
create an under 1 megabit version of the game suitable for =
HuCard/ROM/whatever.<o:p></o:p></p></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'>-bt<o:p></o:p></p></div><div><p =
class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><o:p> </o:p></p><div><p =
class=3DMsoNormal>On Mon, Sep 8, 2014 at 9:44 AM, Seavey <<a =
href=3D"mailto:xxxxxx@optonline.net" =
target=3D"_blank">xxxxxx@optonline.net</a>> =
wrote:<o:p></o:p></p><div><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>I would imagine something like that would have a =E2=80=9Cminimum =
order=E2=80=9D too, just like the SCD runs do. I wonder what that =
minimum would be, how much prototypes would cost for testing, etc =
etc. As cool as it would be, what I=E2=80=99ve come to realize in =
talking with some folks recently is that there are too few people who =
=E2=80=9Csupport developers=E2=80=9D and buy games at full price or =
games they like the concept of but have no realistic time/chance of =
actually playing. Most folks wait for a sale at Walmart or simply =
pass up anything but Madden and Call of Duty. Given the cost of =
HuCard type production, which I=E2=80=99m guessing is high, and taking =
into account the size of the audience =E2=80=93 then factor in how many =
people would actually buy a TG16 game for $60+ (especially if they =
already bought the SCD version) and you have a losing scenario =
financially.</span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'> </span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>I think it would be super-cool to see it done, but I don=E2=80=99t =
know that even on this list we could gather enough support to make it =
practical, and those on this list are the most hard-core fans =
</span><span =
style=3D'font-size:11.0pt;font-family:Wingdings;color:#1F497D'>J</span><o=
:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'> </span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>What about those HuCards that allow you to put a bunch of ROMs on one =
card? I picked mine up when a lister years ago made a bulk =
order. As I don=E2=80=99t have many ROMs I don=E2=80=99t use it =
much but something like that would let you play a game on an Express if =
it were in HuCard size/format without the expense of producing them as =
an official HuCard title.</span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'> </span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>@BT =E2=80=93 music aside, could the game code fit into a =
HuCard-sized ROM that would work in a setup like this? I =
don=E2=80=99t know how you=E2=80=99d make money on that yet but =
I=E2=80=99m just curious if it is technically =
possible?</span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'> </span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Matt (aka Landis)</span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'> </span><o:p></o:p></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
<a href=3D"mailto:xxxxxx@gmail.com" =
target=3D"_blank">xxxxxx@gmail.com</a> [mailto:<a =
href=3D"mailto:xxxxxx@gmail.com" =
target=3D"_blank">xxxxxx@gmail.com</a>] <b>On Behalf Of </b>bt =
garner<br><b>Sent:</b> Sunday, September 07, 2014 6:49 PM<br><b>To:</b> =
<a href=3D"mailto:xxxxxx@link.st" =
target=3D"_blank">xxxxxx@link.st</a><br><b>Subject:</b> Fwd: =
[Turbo-List] Hypernova Blast Shipped</span><o:p></o:p></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p><=
/o:p></p><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'> <o:p></o:p><=
/p><div><div><div><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'>Well, I think it =
boils down to simple economics. Look at the 2 most recent PCE =
releases. Atlantean was recently released on a custom built HuCard =
format, price is $60. HNB on SCD sells for half that. Now =
think about hardware, how many TG-16s and Duos are out there that are =
still functioning (and hooked up)? Those are the only machines =
that can play a HuCard game. Whereas an SCD can be played in any =
emulator or Duo (yeah, I know, no TG-16s for that). Then you have =
the piracy issue. If you released a PCE game on a format that =
could easily be uploaded, it will be uploaded (I have no doubt that HNB =
will be uploaded at some point too).<o:p></o:p></p></div><div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'>I am not saying =
it can't happen, but it just seems very unlikely that anyone would =
invest the time needed for a PCE release, then do what they can to not =
be able to recover the costs (and by costs I mean the costs of the =
product, that is not including the development =
costs).<o:p></o:p></p></div></div></div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><span =
style=3D'color:#888888'>-bt</span><o:p></o:p></p><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'> <o:p></o:p><=
/p></div></div><div><div><div><div><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'> <o:p></o:p><=
/p><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>On Sun, Sep =
7, 2014 at 5:58 PM, Steve <<a href=3D"mailto:xxxxxx@craftsathome.net" =
target=3D"_blank">xxxxxx@craftsathome.net</a>> wrote:<o:p></o:p></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><br>I understand =
the ease and utility of using CD as a distribution medium, and also the =
flexibility in background music that a CD affords to a game. However, in =
these days of micro/mini SD cards, would it be "worth it" to =
distribute games on some kind of pseudo-Hucards with an SD card baked =
in? I would love to play new games on my Express as well as my =
Duo.<br><br>Thanks.<br><br>--<br>Sent from my Intellivision keyboard =
component.<br><br><br><br>> On Sep 7, 2014, at 3:14 PM, bt garner =
<<a href=3D"mailto:xxxxxx@mindrec.com" =
target=3D"_blank">xxxxxx@mindrec.com</a>> wrote:<br>><br>> Yo guys =
- the first batch of HNB CDs<br><br>[snip]<o:p></o:p></p></div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p><=
/o:p></p></div></div></div></div></div></div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p><=
/o:p></p></div></div></div></div><p =
class=3DMsoNormal><o:p> </o:p></p></div></div></body></html>=
--Boundary_(ID_NCuvN7DU2A6R6KE1SFyg3g)--