Re: [Turbo-List] Hypernova Blast Shipped
Le 08/09/2014 16:41, Seavey a écrit : > > Isn’t Street Fighter 2 bigger than 1 megabit? Is that HuCard limit > for US-based systems or did SF2 do some crazy magic? Or do I simply > not know about HuCard design enough? J > SF2 has special hardware in the hucard. Iirc some banks are swappable when you write to specific I/O registers. So you can only address indirectly 8 Mbits (64 kbits directly) at any time, but you can choose something like the top 4 Mbits out of the several included in the game, ending with a whooping 20 Mbits for the whole hucard. > > I could have sworn SF2 was 20 Megabits on PCE? > > Matt > > *From:*xxxxxx@gmail.com [mailto:xxxxxx@gmail.com] *On Behalf Of > *bt garner > *Sent:* Monday, September 08, 2014 10:10 AM > *To:* Seavey > *Cc:* xxxxxx@link.st > *Subject:* Re: [Turbo-List] Hypernova Blast Shipped > > HNB has 8 separate overlays, the main game is really close to the 256K > limit (so close in fact that at one point some code clean up had to be > done to prevent it from going over). All combined, the overlays are > just under the 8 megabit limit that your standard HuCard has. Now > keep in mind that some of this is the non-SCD card warning, and some > of this is overhead that would be present in every overlay, but not > needed for a ROM image, There are also a few hidden things (I've said > too much) that cou > > ld be removed. > > In exchange, you'd have to add chiptune music to replace the CD tunes. > > So, yes, it could be done with HNB to create an under 1 megabit > version of the game suitable for HuCard/ROM/whatever. > > -bt > > On Mon, Sep 8, 2014 at 9:44 AM, Seavey <xxxxxx@optonline.net > <mailto:xxxxxx@optonline.net>> wrote: > > I would imagine something like that would have a “minimum order” too, > just like the SCD runs do. I wonder what that minimum would be, how > much prototypes would cost for testing, etc etc. As cool as it would > be, what I’ve come to realize in talking with some folks recently is > that there are too few people who “support developers” and buy games > at full price or games they like the concept of but have no realistic > time/chance of actually playing. Most folks wait for a sale at Walmart > or simply pass up anything but Madden and Call of Duty. Given the > cost of HuCard type production, which I’m guessing is high, and taking > into account the size of the audience – then factor in how many people > would actually buy a TG16 game for $60+ (especially if they already > bought the SCD version) and you have a losing scenario financially. > > I think it would be super-cool to see it done, but I don’t know that > even on this list we could gather enough support to make it practical, > and those on this list are the most hard-core fans J > > What about those HuCards that allow you to put a bunch of ROMs on one > card? I picked mine up when a lister years ago made a bulk order. As > I don’t have many ROMs I don’t use it much but something like that > would let you play a game on an Express if it were in HuCard > size/format without the expense of producing them as an official > HuCard title. > > @BT – music aside, could the game code fit into a HuCard-sized ROM > that would work in a setup like this? I don’t know how you’d make > money on that yet but I’m just curious if it is technically possible? > > Matt (aka Landis) > > *From:*xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> > [mailto:xxxxxx@gmail.com <mailto:xxxxxx@gmail.com>] *On Behalf Of > *bt garner > *Sent:* Sunday, September 07, 2014 6:49 PM > *To:* xxxxxx@link.st <mailto:xxxxxx@link.st> > *Subject:* Fwd: [Turbo-List] Hypernova Blast Shipped > > Well, I think it boils down to simple economics. Look at the 2 most > recent PCE releases. Atlantean was recently released on a custom built > HuCard format, price is $60. HNB on SCD sells for half that. Now > think about hardware, how many TG-16s and Duos are out there that are > still functioning (and hooked up)? Those are the only machines that > can play a HuCard game. Whereas an SCD can be played in any emulator > or Duo (yeah, I know, no TG-16s for that). Then you have the piracy > issue. If you released a PCE game on a format that could easily be > uploaded, it will be uploaded (I have no doubt that HNB will be > uploaded at some point too). > > I am not saying it can't happen, but it just seems very unlikely that > anyone would invest the time needed for a PCE release, then do what > they can to not be able to recover the costs (and by costs I mean the > costs of the product, that is not including the development costs). > > -bt > > On Sun, Sep 7, 2014 at 5:58 PM, Steve <xxxxxx@craftsathome.net > <mailto:xxxxxx@craftsathome.net>> wrote: > > > I understand the ease and utility of using CD as a distribution > medium, and also the flexibility in background music that a CD affords > to a game. However, in these days of micro/mini SD cards, would it be > "worth it" to distribute games on some kind of pseudo-Hucards with an > SD card baked in? I would love to play new games on my Express as well > as my Duo. > > Thanks. > > -- > Sent from my Intellivision keyboard component. > > > > > On Sep 7, 2014, at 3:14 PM, bt garner <xxxxxx@mindrec.com > <mailto:xxxxxx@mindrec.com>> wrote: > > > > Yo guys - the first batch of HNB CDs > > [snip] >