Re: [Turbo-List] Hypernova Blast Shipped

From Zeograd <xxxxxx@zeograd.com>
Date
Le 08/09/2014 16:41, Seavey a écrit :
>
> Isn’t Street Fighter 2 bigger than 1 megabit?  Is that HuCard limit 
> for US-based systems or did SF2 do some crazy magic? Or do I simply 
> not know about HuCard design enough? J
>
SF2 has special hardware in the hucard. Iirc some banks are swappable 
when you write to specific I/O registers.
So you can only address indirectly 8 Mbits (64 kbits directly) at any 
time, but you can choose something like the top 4 Mbits out of the 
several included in the game, ending with a whooping 20 Mbits for the 
whole hucard.
>
> I could have sworn SF2 was 20 Megabits on PCE?
>
> Matt
>
> *From:*xxxxxx@gmail.com [mailto:xxxxxx@gmail.com] *On Behalf Of 
> *bt garner
> *Sent:* Monday, September 08, 2014 10:10 AM
> *To:* Seavey
> *Cc:* xxxxxx@link.st
> *Subject:* Re: [Turbo-List] Hypernova Blast Shipped
>
> HNB has 8 separate overlays, the main game is really close to the 256K 
> limit (so close in fact that at one point some code clean up had to be 
> done to prevent it from going over).  All combined, the overlays are 
> just under the 8 megabit limit that your standard HuCard has.  Now 
> keep in mind that some of this is the non-SCD card warning, and some 
> of this is overhead that would be present in every overlay, but not 
> needed for a ROM image,  There are also a few hidden things (I've said 
> too much) that cou
>

> ld be removed.
>
> In exchange, you'd have to add chiptune music to replace the CD tunes.
>
> So, yes, it could be done with HNB to create an under 1 megabit 
> version of the game suitable for HuCard/ROM/whatever.
>
> -bt
>
> On Mon, Sep 8, 2014 at 9:44 AM, Seavey <xxxxxx@optonline.net 
> <mailto:xxxxxx@optonline.net>> wrote:
>
> I would imagine something like that would have a “minimum order” too, 
> just like the SCD runs do.  I wonder what that minimum would be, how 
> much prototypes would cost for testing, etc etc.  As cool as it would 
> be, what I’ve come to realize in talking with some folks recently is 
> that there are too few people who “support developers” and buy games 
> at full price or games they like the concept of but have no realistic 
> time/chance of actually playing. Most folks wait for a sale at Walmart 
> or simply pass up anything but Madden and Call of Duty.  Given the 
> cost of HuCard type production, which I’m guessing is high, and taking 
> into account the size of the audience – then factor in how many people 
> would actually buy a TG16 game for $60+ (especially if they already 
> bought the SCD version) and you have a losing scenario financially.
>
> I think it would be super-cool to see it done, but I don’t know that 
> even on this list we could gather enough support to make it practical, 
> and those on this list are the most hard-core fans J
>
> What about those HuCards that allow you to put a bunch of ROMs on one 
> card?  I picked mine up when a lister years ago made a bulk order.  As 
> I don’t have many ROMs I don’t use it much but something like that 
> would let you play a game on an Express if it were in HuCard 
> size/format without the expense of producing them as an official 
> HuCard title.
>
> @BT – music aside, could the game code fit into a HuCard-sized ROM 
> that would work in a setup like this?  I don’t know how you’d make 
> money on that yet but I’m just curious if it is technically possible?
>
> Matt (aka Landis)
>
> *From:*xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> 
> [mailto:xxxxxx@gmail.com <mailto:xxxxxx@gmail.com>] *On Behalf Of 
> *bt garner
> *Sent:* Sunday, September 07, 2014 6:49 PM
> *To:* xxxxxx@link.st <mailto:xxxxxx@link.st>
> *Subject:* Fwd: [Turbo-List] Hypernova Blast Shipped
>
> Well, I think it boils down to simple economics. Look at the 2 most 
> recent PCE releases. Atlantean was recently released on a custom built 
> HuCard format, price is $60.  HNB on SCD sells for half that.  Now 
> think about hardware, how many TG-16s and Duos are out there that are 
> still functioning (and hooked up)?  Those are the only machines that 
> can play a HuCard game.  Whereas an SCD can be played in any emulator 
> or Duo (yeah, I know, no TG-16s for that).  Then you have the piracy 
> issue.  If you released a PCE game on a format that could easily be 
> uploaded, it will be uploaded (I have no doubt that HNB will be 
> uploaded at some point too).
>
> I am not saying it can't happen, but it just seems very unlikely that 
> anyone would invest the time needed for a PCE release, then do what 
> they can to not be able to recover the costs (and by costs I mean the 
> costs of the product, that is not including the development costs).
>
> -bt
>
> On Sun, Sep 7, 2014 at 5:58 PM, Steve <xxxxxx@craftsathome.net 
> <mailto:xxxxxx@craftsathome.net>> wrote:
>
>
> I understand the ease and utility of using CD as a distribution 
> medium, and also the flexibility in background music that a CD affords 
> to a game. However, in these days of micro/mini SD cards, would it be 
> "worth it" to distribute games on some kind of pseudo-Hucards with an 
> SD card baked in? I would love to play new games on my Express as well 
> as my Duo.
>
> Thanks.
>
> --
> Sent from my Intellivision keyboard component.
>
>
>
> > On Sep 7, 2014, at 3:14 PM, bt garner <xxxxxx@mindrec.com 
> <mailto:xxxxxx@mindrec.com>> wrote:
> >
> > Yo guys - the first batch of HNB CDs
>
> [snip]
>