On Tue, Apr 2, 2013 at 8:43 AM, Landis IOTI <xxxxxx@yahoo.com> wrote:
> I hate to sound ignorant, but what is Xymati?
Xymati was supposed to be the follow up PCE game to Meteor Blaster.
There was some proof of concept work done, but pretty early on, it was
showing signs of being a difficult task on the limited PCE hardware,
plus the interest in the PCE was decreasing, and I was having a hard
time justifying the amount of time needed for such an effort. You can
see the prototype in this video (along with other lost MindRec
efforts):
http://www.youtube.com/watch?v=N5KkLWCvT9o
Xymati was exhumed a few years ago, but with an eye on the PC market.
Most of the time in the last 2 years have been spent working on a 2D
game engine. You can see the current status of Xymati in the latest
video:
http://www.youtube.com/watch?v=FLCeWAwmBsA
It is not perfect, but it is getting there. Using the Game Engine, it
took about 4 hours to "script" all the enemies in that video. The
goal of the engine is to make it so that new levels can have the GFX
and sound elements dumped in the project, then 8 hours later you
compile your script and include it in the project. This removes all
the traditional "coding" needed for a game. When I was toying around
with a kickstarter campaign for this, one of the "rewards" was a
one-on-one teaching session where you would learn how to use the Game
Engine.
-bt
--- Turbo List Information ---------------------------------------------
Has anyone else noticed that Bonk looks suspicously similar to Dopey
from the Walt Disney movie Snow White and the Seven Dwarfs? Perhaps
this is one of those "Separated at birth" things.
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